Aizu-Shikki (Lacquerware) Rendering based on Modified BRDF
Images represent the reflections associated with mixture ratio of Japanese lacquer and colorant
Glare
|
Non-Glare
|
|
| r=1 |
![]() |
![]() |
| r=3 |
![]() |
![]() |
| r=6 |
![]() |
![]() |
A Realtime Omni-Directional Shadow Casting

rendered by Y. Kojima (Hitachi Co. Ltd)
Omnidirectional Shadow Casting with Incredible Small Sized Shadow Buffer (180 x 90 pixels)
| Shadow without SLB | Shadow with SLB (our antialias method) |
|
|
|
![]() |
![]() |
Refraction

rendered by I. Hayasaka (Sony Ericsson)
(a) A single Surface Refraction
(b) Image-Space Refraction
(c) Our Method
(d) Ray-Tracing

Physical Based Glare / Flare Illumination

rendered by M. Masumura (NHK)
A RealTime Translucent Object Illumination

rendered by Satoshi. Yamaguchi (Hosei University)
Short Hair Rendering
Spline Primitives with Auto-Generated Controll Points and Dynamic Alpha-Blending
![]() |

Environment Mapping on Specular and Rough Surfaces

Rendered by K. Hirokawa (Nippon Printing Co.Ltd)